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| THE PEACH FUZZ HASH HOUSE HARRIERS |
11th ANAL DIRTY SANTA XXX-MAS PARTY
Friday December 23, 2011 at 7pm @ Fistful of Fags' Abode |

Everyone is Welcome at the Peach Fuzz 11th Anal Dirty Santa XXXMas Party, which is of course a no-hash-cash event.
You are asked to bring a gift ($15 or less) some party snacks and BYOB.
WHAT'S NEW ABOUT THE DIRTY SANTA GIFT EXCHANGE THIS YEAR?
Familiarize yourself with how the Dirty Santa Gift Exchange works with the information in the column to the right. As we all know, some gifts are so much cooler than others and get traded and retired very quickly. This year, the Peach Fuzz wants all you wankers to bring such awesome gifts that yours is the first to be retired. So, In order to encourage all you wankers to choose awesome gifts, the wanker who brings the gift that gets retired first will win a special bonus gift from the Peach Fuzz Hash House Harriers sure to be on par with the grandeur of the hash. Each wanker should bring one gift.
Party Theme: Dirty Santa & His Nasty Elves
Contact the GM using the link to the left for d'erections to Fistful of Fags' Abode if you don't already know how to get there.
ON - JINGLE BELLS - ON



...AND JINGLE - JINGLE ALL THE WAY! |
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Updated December 11, 2011
DIRTY SANTA GIFT EXCHANGE
The game consists of everyone bringing a gift valued $15 or less. At the end of the night, each participant ends up taking a gift home. Gift wrapping should be first class as it helps folks decide which gift to select. If it is a gift best for a man or woman it can be labeled as such, but it is not necessary to label the gifts.
Gifts that are fun, unique, and in good hash taste work best.
GAME RULES
So how do we play the game? Let's assume we have 10 players. Someone writes the numbers 1 through 10 on ten little pieces of paper, places the 10 little pieces of paper into a bowl, and everyone draws a number. Before the game begins, if you and another player agree, you may exchange numbers if you wish. There is no need to keep who has which numbers a secret.
- The 10 gifts are put in the center of the room or on a table where everyone can easily pick-up, shake, inspect and select a package.
- Late arriving game players can add their gift to the pile of gifts when they come in and become number 11 and so on.
- Player #1 picks a gift and opens it, shows it around, models it, reads it or demos it (depending on what it is of course).
- The person with slip of paper #2 is next. That person can either select another unopened gift or take the gift #1 had opened.
- If #2 takes #1's gift, #1 must select another unwrapped gift.
- Next it is #3's turn. #3 has two choices. #3 could select a new unopened gift, or take an already opened gift (#1's gift or #2's gift).
- Then, if #3 were to select #2's gift, #2 has two choices. #2 could select another unopened gift or select #1's unwrapped gift. However, a gift cannot bounce back and forth between two players without someone else taking possession of the gift in between. So, #2 cannot select #3's unwrapped gift because it was just previously taken from #2.
So each player (after the first player) has two choices. When it is your turn, you take a new unopened gift from the table or you take someone else's opened gift. When someone takes your gift (let's say an "mp3 player") from you, you cannot immediately turn around and take the "mp3 player" back from the same person who just took it from you. You either select a new unopened gift or take somebody else’s already unwrapped gift. And, let's say you ended up with a "music CD". Later someone takes your "music CD" so now you can go back to the person who previously took your "mp3 player" and take it back. When you take it back this is the second time you have had possession of the "mp3 player".
HOW A GIFT BECOMES "RETIRED"
Sooner or later someone else takes your "mp3 player" away from you again. This time you take someone else's gift, a bottle of rare Scotch. Then yet another person takes your bottle of rare Scotch from you and now you can go back and get your "Mp3 player" again. By this time, since the "mp3 player" was taken from you last, it might have been "owned" by several other players and in some cases more than once. Now this is the third time you have owned the "mp3 player" and this time it is yours to keep. The "mp3 player" is retired and you are now out of the game. The BIG confusion for some folks seems to be the third time the "mp3 player" is exchanged that the third owner gets to keep them. Not so. The gift is retired after the third time a single participant gets the same gift back into their possession. Using the 10 player game in this example, each player could take temporary possession of the "mp3 player" twice for a total of 20 exchanges. However, if you played by the 3rd owner rule you would only have 3 exchanges. The third time-same owner rule allows more players to have a chance at the "mp3 player". This also has a hidden purpose in forcing everyone to keep track of who has had possession of what gifts and how many times. This makes for more active involvement rather than passive involvement and is one of the keys to the games popularity.
HOW THE GAME ENDS
So when does the game end? Using the 10 player game in our example, when it gets down to player #10 there will be one wrapped gift left in the center of the room or on the table. The last player has the same two choices that everyone else did, which is to take the last unopened gift on the table, show it around, model it, read it or demo it etc. Or, the last player can take another participants unwrapped gift (except retired gifts). |
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